![]() I chose the option of talking it out and a short but hilarious conversation ensued where you became friends with your own doppelganger. You can choose to talk to them, run away, or fight them. The narrative does a great job of creating memorable events.įor example, there was one encounter where one of your characters come across a doppelganger that shares your memories and dreams. They spared no effort in creating some rich lore for such a small portion of the game. There are small random encounters that basically boil down to taking a greater risk for a greater reward such as in games like Darkest Dungeon. The turn based combat is already very solid and engaging but Wildermyth takes the extra step with some excellent writing. The main draw for me personally was the narrative structure of the game. The game does a great job of creating an immersive experience and pulling you in, granted you enjoy turn based combat. The game is very polished in all areas, even the small narrative bits for one off events. Layered on top of all of this is a loose narrative structure that may feel a bit disjointed at first but overtime creates a rich tapestry of small events that add to the experience. The game doesn’t change the turn based formula drastically but rather aims to provide a polished experience. ![]() The turn based mechanics are actually well thought out and are fun to use. The graphics look charming and fit the theme. Wildermyth manages to pull all aspects off very well. The game looks like a diorama and it oddly suits the game. The game looks like a diorama, plays like a turn based strategy game (such as XCOM), and feels like a light dungeons and dragons session. Wildermyth combines a lot of genres to create a well crafted and engaging product. ![]() Developed by Worldwalker Games LLC, published by Worldwalker Games LLC, WhisperGames – J(PC)
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